Combining Gamification, Crowdsourcing and Semantics for Leveraging Linguistic Open Data
نویسنده
چکیده
In this paper we introduce Word Bucket, a mobile app that applies gamification to the problem of learning a foreign second language (FSL). Word Bucket consumes and produces linguistic data through user interaction, which can be used to improve available datasets relying on the power of the crowd. We describe the problems around handling “live” linguistic data and how semantic technologies can help to face the problem of data integration and its consumption in this specific scenario.
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Crowdsourcing Data Collection through Mobile Gamification: Leveraging the Freemium Model
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تاریخ انتشار 2014